Traits labeled with a ✦ come from the Kids on Brooms handbook.✦wow are renamed.
Inherited Traits
These skills have prerequisites that must be applicable if you want to have it.
name | effect | requirement | |
Mageborn | +1 magic | at least one mage parent | |
Fresh Student |
+1 charm +1 flight |
mundane origin, first year |
Personality Traits
Players start with two of these. More can be gained later.
Alert | when starting a confrontation, get a +3 bonus to the engagement roll | |
Cute | +1 charm | |
✦ | Easygoing | When failing a cast, get 2 instead of 1 |
Empathetic | +2 charm when rolling to determine someone's emotional state | |
✦ | Cool Headed | Spend 1 to take your timelets you use 1/2 your dice value instead of rolling on a reactionprevents the "taking your time" and "getting help" mechanics |
Detailed | When taking your timeuse 1/2 your dice value instead of rolling consider your die as one size larger (must take half, not roll. caps at 20.) | |
Determined | +1 grit when facing adversity | |
Funny | Spend 2 to diffuse a tense situation with humor 1/session | |
✦ | Gifted | when you fail a spell, spend 1 to reroll the magic die |
✦ | Handy | gain your wand/spellbook bonuses without having to weild it |
Hardy | +1 vigor | |
Helpful | when spending to helplets you donate some essence to boost another player's roll, add +1 to the total | |
Honest | tbd | |
✦Innocence | just a liddle guy | spend 2 to avoid concequences from a minor transgression 1/session |
Kind | tbd | |
✦ | Lucky | spend 2 to reroll a skill dice (but not the magic die) |
✦Intuitive | Observant | spend 2 to directly ask the GM about your surroundings or an NPC. |
Outgoing | +2 charm when making first impressions | |
Positive | +1 grit | |
✦ | Prepared | Spend 2 to conveniently have one commonplace item with you |
Primed up | +1 tussle | |
✦guardian | Protective | when defending someone, always roll the magic die even if you are not casting magic |
Quirky | If you fail a charm castyour sum total of your rolls, bonuses, and essence. , get +3 to reduce the failure treshold (cannot be used to succeed a roll) | |
✦ | Resilient | When boosting agaisnt a spell cast agaisnt you, each is worth double |
Ressourceful | Spend 2 to fenagle something you need out of what's available | |
Smart | +1 smart | |
✦ | Spell Slinger | If you lose a spell castyour sum total of your rolls, bonuses, and essence. , get +3 to reduce the failure treshold (cannot be used to succeed a roll) |
Studious | Get one more point to invest into classes at the end of a session | |
Swift | +1 flight | |
✦ | Tough | If you fail a confrontation castyour sum total of your rolls, bonuses, and essence. , get +3 to reduce the failure treshold (cannot be used to succeed a roll) |
✦ | Unassuming | Spend 2 to not be noticed (wihthin reason) |
✦ | Wildcard | you are a wildcard |
Unlockable Traits
These traits require certain events to happend during the game.
✦loyal | Bonded | Each spent to helplets you donate some essence to boost another player's roll a character you are bonded with counts for 2 |
✦Phychic Link | Kindered | You have a complete two-way psychic communication with your familiar at any distance |
The following traits are gained by completing classes
name | effect | class | |
Arcane Reader | You can efficiently write down spells and/or recipes | ANI | |
Cupboard Access | You have access to any basic ingredient for free (during school hours) | MRI | |
Spell Buffer |
If you lose a spell
confrontation
, get +3 to reduce the failure treshold
(cannot be used to succeed a roll) |
MDP | |
Augmenter | +1 to corresponding craft | AUG | |
Alchemist | +1 to corresponding craft | ALC | |
✦Wild Speak | Spirit Speak | You can communicate with spirits and/or mytical creatures | S&S |
Transistic | +1 to shapeshifting spells | TFG | |
Foresight |
At the beginning of the session, roll a d20.
You can change any single roll for the result (from you or npc) |
DVI |