Traits labeled with a ✦ come from the Kids on Brooms handbook.✦wow are renamed.
Inherited Traits
These skills have prerequisites that must be applicable if you want to have it.
| name | effect | requirement | |
| Mageborn |
+1 magic
|
at least one mage parent | |
| Fresh Student |
+1 charm +1 flight
|
mundane origin, first year |
Personality Traits
Players start with two of these. More can be gained later.
| Alert | when starting a confrontation, get a +3 bonus to the engagement roll | |
| Cute |
+1 charm
|
|
| ✦ | Easygoing | When failing a cast, get 2 instead of 1 |
| Empathetic |
+2 charm
when rolling to determine someone's emotional state
|
|
| ✦ | Cool Headed | Spend 1 to take your timelets you use 1/2 your dice value instead of rolling on a reactionprevents the "taking your time" and "getting help" mechanics |
| Detailed | When taking your timeuse 1/2 your dice value instead of rolling consider your die as one size larger (must take half, not roll. caps at 20.) | |
| Determined |
+1 grit when facing adversity
|
|
| Funny | Spend 2 to diffuse a tense situation with humor 1/session | |
| ✦ | Gifted | when you fail a spell, spend 1 to reroll the magic die |
| ✦ | Handy | gain your wand/spellbook bonuses without having to weild it |
| Hardy |
+1 vigor
|
|
| Helpful | when spending to helplets you donate some essence to boost another player's roll, add +1 to the total | |
| Honest | tbd | |
| ✦Innocence | just a liddle guy | spend 2 to avoid concequences from a minor transgression 1/session |
| Kind | tbd | |
| ✦ | Lucky | spend 2 to reroll a skill dice (but not the magic die) |
| ✦Intuitive | Observant | spend 2 to directly ask the GM about your surroundings or an NPC. |
| Outgoing |
+2 charm
when making first impressions
|
|
| Positive |
+1 grit
|
|
| ✦ | Prepared | Spend 2 to conveniently have one commonplace item with you |
| Primed up |
+1 tussle
|
|
| ✦guardian | Protective | when defending someone, always roll the magic die even if you are not casting magic |
| Quirky |
If you fail a charm
castyour sum total of your rolls, bonuses, and essence.
, get +3 to reduce the failure treshold
(cannot be used to succeed a roll)
|
|
| ✦ | Resilient | When boosting agaisnt a spell cast agaisnt you, each is worth double |
| Ressourceful | Spend 2 to fenagle something you need out of what's available | |
| Smart |
+1 smart
|
|
| ✦ | Spell Slinger | If you lose a spell castyour sum total of your rolls, bonuses, and essence. , get +3 to reduce the failure treshold (cannot be used to succeed a roll) |
| Studious | Get one more point to invest into classes at the end of a session | |
| Swift |
+1 flight
|
|
| ✦ | Tough | If you fail a confrontation castyour sum total of your rolls, bonuses, and essence. , get +3 to reduce the failure treshold (cannot be used to succeed a roll) |
| ✦ | Unassuming | Spend 2 to not be noticed (wihthin reason) |
| ✦ | Wildcard | you are a wildcard |
Unlockable Traits
These traits require certain events to happend during the game.
| ✦loyal | Bonded | Each spent to helplets you donate some essence to boost another player's roll a character you are bonded with counts for 2 |
| ✦Phychic Link | Kindered | You have a complete two-way psychic communication with your familiar at any distance |
The following traits are gained by completing classes
| name | effect | class | |
| Arcane Reader | You can efficiently write down spells and/or recipes | ANI | |
| Cupboard Access | You have access to any basic ingredient for free (during school hours) | MRI | |
| Spell Buffer |
If you lose a spell
confrontation
, get +3 to reduce the failure treshold
(cannot be used to succeed a roll) |
MDP | |
| Augmenter | +1 to corresponding craft | AUG | |
| Alchemist | +1 to corresponding craft | ALC | |
| ✦Wild Speak | Spirit Speak | You can communicate with spirits and/or mytical creatures | S&S |
| Transistic | +1 to shapeshifting spells | TFG | |
| Foresight |
At the beginning of the session, roll a d20.
You can change any single roll for the result (from you or npc) |
DVI |






